About

Aefen is a Texas-based music producer and audio engineer with over a decade of experience composing, arranging and mixing. He can produce in a multitude of genres as standalone songs or for game soundtracks, sound design for auditory stories and games, as well as mix vocal arrangements.

With experience in a multitude of projects and fields, your needs will be covered at a low fee. Get in touch to discuss pricing to your specific needs.

Work

Music Composition

Melow Repose

Composed as the ending credits theme to a visual novel. Takes inspiration from classic boom-bap compositions using sampling and recorded instrumentals.

Milieu

Composed to emulate a laid-back and relaxed tone. In my own words, "a song you would hear in an H&M."

Rush

Composed as an homage to Drum and Bass of the Y2K era. Every sound in the composition used is either from the period, or using period accurate synthesizers or emulations.

Shout

Composed as a foray into vocal synthesizer production and instrumental recreation. The vocals were timed, tuned and mixed by me; as well remaking the instrumental from scratch.

Game Composition

Main Themes

Homestretch!

Composed in a two week period as part of a Game Jam contest. The song is the main theme to a pixel-based graphics racing game that plays during gameplay.

Take Your Time

Composed in a two week period as part of a Game Jam contest. The song is the main theme to a deck building cooking game that plays during gameplay.

Additional Compositions

Menu Loop

Composed as a loop to be the title menu theme to a yet-to-be-released game at the time of writing.

Victory Theme

Composed to be the loopable theme that plays in the aforementioned pixel-based racing game when winning a race.

HCC Menu Theme

Composed to be the loopable main menu theme in the aforementioned deck building cooking game.

Sound Effects

Crowd Cheer

Crowd sound effect that was bitcrushed and EQ'd to play at the beginning of races in the pixel-based racing game.

Debuff FX

Debuff sound effect used in the pixel-based racing game when hitting an obstacle. Designed to stand out amongst other effects to convey the action.

Powerup FX

Powerup sound effect used in the pixel-based racing game when grabbing an item. Designed to be opposite in tone and feel to the debuff FX.

UI Navication: Clicky

Layered sounds designed to give feedback when scrolling through menu options in the pixel-based racing game menus.

UI Navigation: Select

Layered sounds designed to give feedback when selecting a menu option int he pixel-based racing game menus.

Sound Design

Various seasonal voice pack storytelling scenarios designed for indie VTuber Dokibird's merch store as well as included in larger merchandise bundles. All mixing and sound design done by me.

Dokibird Halloween 2024

A scenario depicting the subject coming to the listener's house and paranormal events occur.

Dokibird Christmas 2025

A scenario depicting the subject and listener building a snowman together and having a snowball fight outside.

Dokibird Halloween 2025

A scenario depicting the subject and listener going out on halloween night to explore a haunted house.

Dokibird 2nd Anniversary 2026

A scenario depicting the subject calling the listener and going to a concert together. Tied in to the official production of the 2nd anniversary commemoration.

Dokibird Lunar New Year 2026

A scenario depicting the subject and listener attending a traditional Lunar New Year festival and experiencing the various events together.

Contact

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